Gimkit, created by Josh Feinsilber as a high school project, is an interactive, game-based learning platform that allows students to answer questions on personal devices, enhancing engagement and reinforcing learning through gamification.
Educators can use GimKit to:
- Design their own question sets tailored to specific content areas or standards, allowing for targeted review and formative assessment.
- Host live games in class or assign asynchronous homework that students can complete at their own pace.
- Obtain detailed reports on student performance to identify learning gaps and adjust instruction accordingly.
Students can use GimKit to:
- Review educational content using a variety of dynamic and evolving game modes.
- Compete in teams or independently, promoting both cooperation and friendly competition.
- Take ownership of their learning by building their own game modes.
What do educators love about it?
Educators love Gimkit for its versatility and collaboration features. The ever-changing game modes keep students engaged and eager to participate. Teachers appreciate the collaboration within schools, sharing kits and resources to streamline lesson planning. The “Classes” feature allows educators to manage who joins their games and ensures students use real names for accountability.
How can users access it?
Users can go to gimkit.com and create an account.
How much does it cost?
Gimkit offers both free and paid plans to accommodate various classroom needs. All new educator accounts start with a 14-day free trial of Gimkit Pro, allowing you to explore the platform's full range of features before committing to a subscription.
Amanda Sears is the Technology Integration Specialist for a school district in Ohio. Her goals are to educate, enrich, and empower students, teachers, and the community with the power of innovative education technology.